'You Can't Be Alone in a Liquidity Pool': Introduction to The Sphere's cyber-infrastructure for crypto-economic design; + The Curve Labs


Curve Labs is architecting cybernetic solutions for the distributed economy. We build digital souls which disintermediate rent seekers and provide infrastructures for efficient and equitable markets. We engage in the playful, combinational use of different modules to architect institutions that couldn’t exist before: digital cooperatives & artist collectives, distributed energy communities, or market primitives which automate liquidity and provide real time price discovery. Our team has deep experience in distributed and open-source technologies, and together, we believe we can address pressing problems of the anthropocene today. https://www.curvelabs.eu/#About

The Sphere  enabling agents in the performing art ecosystem – artists, cultural professionals, audience, cultural organisations as well as a wide range of sympathisers and other potential stakeholders, to participate directly in the shaping of new organizational, aesthetic and economic forms.

EVENT 22-23 APRIL 2021

'You Can't Be Alone in a Liquidity Pool’
Introduction to the Sphere's Cyber-infrastructure for crypto-economic design
Erik Bordeleau ++

https://www.facebook.com/events/448868849542902

Please join us April 22nd-23rd for the Cryptoeconomics Design Labs, organized in sympoietic partnership with the well-rounded CurveLabs! We have an amazing list of guests to build up our blockchain quadratic alliance with, our para-liquidity pool is wildly speculative and open to all, detailed schedule here:

As a collaborative and emergent web3-based infrastructure, The Sphere is a call to challenge and experiment with the traditional frameworks of cultural production. In the spirit of the open source movement, The Sphere wants to enable every agent in the performing art ecosystem - artists, cultural professionals, audience, cultural organisations as well as a wide range of sympathisers and other potential stakeholders, to participate directly in the shaping of new organizational, aesthetic and economic forms.
This open office session will be an occasion to present the current development of the Sphere’s cyber-infrastructure, as well as opening up a space for collective imagineering around the potential for web3-based derivative art communities. In sympoetic partnership with Curve Labs, The Sphere is catalysing a “quadratic” alliance with 4 key partners - Gnosis, Furtherfield / CultureStake, Black Swan and Spectre - in order to model and implement a radically innovative commons 3.0 for circus and the performing arts.

World Economic Forum and Reuters: Synthesis @ ASU's Navigating Uncertainty alternate reality simulation for United Nations

From World Economic Forum & Reuters: 

March 2021
Alternate Reality Simulations use game-like elements and role-playing, with the United Nations' development unit (UNDP), public and private sectors, and the Arizona State University (ASU) testing them last week in six major cities.
Alternate reality simulations can include obtaining insights from a range of people - including those often excluded from the decision-making process, said Sha Xin Wei, who directs the Synthesis Center for responsive environments at ASU.
"You can speak to power, or speak as power more easily in this what-if setting," he said, adding that the simulations have roles for a member of the press, and for a member of civil society like a working mother, or a young female activist.

'You Can't Be Alone in a Liquidity Pool': Introduction to the Sphere's Cyber-infrastructure


Erik Bordeleau
thesphere.as
Apr 22 at 8:30 AM EDT – Apr 23 at 1 PM EDT


As a collaborative and emergent web3-based infrastructure, The Sphere is a call to challenge and experiment with the traditional frameworks of cultural production. In the spirit of the open source movement, The Sphere wants to enable every agent in the performing art ecosystem - artists, cultural professionals, audience, cultural organisations as well as a wide range of sympathisers and other potential stakeholders, to participate directly in the shaping of new organizational, aesthetic and economic forms.

This open office session will be an occasion to present the current development of the Sphere’s cyber-infrastructure, as well as opening up a space for collective imagineering around the potential for web3-based derivative art communities. In sympoetic partnership with Curve Labs, The Sphere is catalysing a “quadratic” alliance with 4 key partners - Gnosis, Furtherfield/CultureStake, Black Swan and Spectre - in order to model and implement a radically innovative commons 3.0 for circus and the performing arts.

brief, focussed project: a concept video on portals and telematic embodied architecture ?

Some of you know that one of our projects puttering along for awhile has been trying to create some alternatives for portals,

Re portal video:  I’d like to create something that is as polished as these but propose alternatives  (old somewhat tongue in cheeky work Table of Contents ).  Can anyone feel like working with Andrew Robinson on a next version of some “portal” work?   See "Suturing Space: Tabletop Portals for Collaboration” 

https://ca.room.com

At least it takes the design proposition of starting from physical and inter-corporeal engagement rather than dis-embodying VR ;)
so at least it’s not, as Terry Winograd put it, trying to reach the moon by find the right species of tree to climb.

Don’t know whether to laugh or to cry…

Niklas Damiris: The Limits of Sustainability

The Limits of Sustainability

Talk by Dr. Niklas Damiris. 20 November 2010, Montreal.
Co-sponsored by Topological Media Lab, Design and Computation Arts Department, and the David O'Brien Centre for Sustainable Enterprise, Concordia University.   

This wide-ranging lecture outlines a set of core and critical issues:
Sustainability as symptom rather than goal. Desire.  Symbolic mediation + being part of the world.  Nature-society divide.  Materiality.  Quantum entanglement.  Foucault parrhesia and Socrates contra psychology (identity, personality, self).  Limits of sustainability construed under an "economic” frame.  Money as symbolic mediation. Productivity. Excess and generosity. Service, entanglement. Governmentality.  Using materials in a dematerialized way.

For more extensive inquiry, contact: Niklaswild1000@gmail.com, or xinwei.sha@asu.edu

Superflux speculative design

https://superflux.in

Superflux create worlds, stories, and tools that provoke and inspire us to engage with the precarity of our rapidly changing world.

Founded by Anab Jain and Jon Ardern in 2009, the Anglo-Indian studio’s early work brought speculative design approaches to new audiences, working for some of the world’s biggest like Microsoft Research, Sony, Samsung and Nokia, and exhibiting work at MoMA New York, the National Museum of China, and the V&A in London.  

Over the years, the studio has gained critical acclaim for producing work that navigates the entangled wilderness of our technology, politics, culture, and environment to imagine new ways of seeing, being, and acting. The studio’s partners and clients continue to grow, and include Government of UAE, Innovate UK, Cabinet Office UK, UNDP, Future Cities Catapult, and Forum for the Future.

Natasha Jen: Design Thinking Is Bullsh*t

Natasha Jen: Design Thinking Is Bullsh*t

https://99u.adobe.com/videos/55967/natasha-jen-design-thinking-is-bullshit

If Google Image search is your sole barometer, “design thinking uses just one tool: 3M Post-Its,” says Pentagram partner Natasha Jen. “Why did we end up with a single medium? Charles and Ray Eames worked in a complete lack of Post-It stickies. They learned by doing.” In her provocative talk, Jen lobbies for the “Crit” over the “Post-It” when it comes to moving design forward.

Natasha Jen, Partner, Pentagram

Natasha Jen is an award-winning designer and educator. Born in Taipei, Taiwan, she was invited to join Pentagram’s New York office as partner in 2012. In 2014 she was acclaimed by Wired magazine as one of nine ‘Designers Who Matter’.

Jen’s work is recognized for its innovative use of graphic, digital, and spatial interventions that challenge conventional notions of media and cultural contexts. Her work is immediately recognizable, encompassing brand identity systems, printed matters, exhibition design, digital interfaces, signage and way-finding systems, and architecture.

She was one of the winners of Art Directors Club Young Guns, for which she also served as a judge in 2007 and 2011. She has been a guest critic at Yale University School of Art, Rhode Island School of Design, and Maryland Institute College of Art; and currently serves on the Board of Directors for Storefront for Art & Architecture and AIGA’s New York Chapter.