Here are two examples of Tech Riders two kinds: the abbreviated TR you send to a potential venue / curator and the full TR you send to venue to do the actual exhibit/ show. PLUS it’s good to add team contact info: name, cell phone number, email
Suturing Space: Extended Abstract, HCI International 2015Typically video-conferencing technologies focus on provide 1-1, person to person links, usually showing the heads and shoulders of the speakers seated facing their cameras. This limits their movement and expects foveal attention. Adding people to the conversation multiplies the complexity and competes for visual real estate and video bandwidth. Most coronal meaning-making activity is excised by this frontal framing of the participants. This method does not scale well as the number of participants rises.In our approach to augmenting collaboration and learning, we take a different tack. Instead of projecting people to remote spaces, we make furniture and objects that effectively exist in two (or more) locations at once. We ask, how can such shared objects provide a common site for ad hoc activity in concurrent conversations among people who are not co-located but co-present via audio?We entirely side-step the problems of representing people, tracking gaze and focusing cameras or microphones etc. by focusing attention on a common table and not people’s faces.
Our Table of Content (TOC) uses tables mated with two way, continuous live-video. Each table has a projector and a camera beaming down onto the surface of the table. Objects placed on one table appear projected on the other. This focuses attention on what is being discussed and on a common tabletop on which props, diagrams and simple gestures can be used with ad hoc freedom. (Should the collaborators wish to see their remote counterparts, they can add a standard technology like Skype.) We provide an omni-directional microphone and good speakers so that people can speak at any time in the flow of conversation without having the overhead of human gaze tracking. Most importanly, bypassing telephones’ noise suppression logic allows people to hear remote ancillary sounds while one is speaking. This conveys everyone’s presence and enables ad hoc concurrent engagement.We emphasize the design metaphor that the TOC is furniture existing in two or more places at once. It is not a “communication channel” that requires dial-up protocols for initiating or terminating a device. Just as a table does not need to be “turned on” before people gather around it, the TOC is engineered to run continuously so that people can gather around it and start using it at any time. We leverage all the existing social and technical protocols people use to get together around, and for sharing a table. Rather than treat collaboration as a telecommunication problem, we build furniture as sites of common activity.The video (Montpellier 2014) shows how this technology works. We implemented our common table in our labs in Montreal and Phoenix to serve several series of seminars. The seminars vary in format between round-the-table verbal discussions and single- speaker presentations.Aside from the engineering problems, some of the questions we address with this platform include:• How should people coordinate and interleave their interventions using tokens, gesture, vocal signals, etc.?• How can we handle time zone differences: three hours between Montreal and Phoenix, 8 or 9 hours between Phoenix and London or Athens?• How do people mix live events with recorded audio, video or documents?• How do people mix the table with “foveal” media such as the talking-heads videos of remote interlocutors?AntecedentsVideo-walls (Johanson 2004, Abel 1990, Fish 1990), and shared displays for collaborative work have a long history going back at least to Xerox PARC’s work in the 1980’s. In particular, tabletop displays engineered with various functions have enjoyed several waves of attention (Müller-Tomfelde 2010, Tuddenham 2009, Pauchet 2007, Bekins 2006, Poupyrev 2001; Microsoft Research Lab, Rekimoto Lab Tokyo). This combines mixed reality (Costanza 2009, Ehnes 2009, Verlinden 2006) and studies of computer supported collaborative work (CSCW), ubiquitous computing and place (Greenberg 1989, Harrison 1996, Ekman 2013, Fitzpatrick 2003, Gaver 1992, Gaver et al. 1992). Our emphasis to un-mark the shared surface and de-escalate it as much as possible to a tabletop that is not to be taken as computer technology to support specific genres of activity, but as generic furniture that ties two parts of the world together. We call this technique for conditioning spatial experience, suturing.Implications for interaction designWe rethink the process and methodology of designing for shared spaces. Rather than fixing on tele-projecting people or transporting things and data objects from location to location, we think of a single place that exists in two locations. We call this technique suturing borrowing consciously from topology. There is no need for mated objects be the same size or shape so long as symbolic and social activity coordinate those objects. Just as in topology one can suture two manifolds together by a “gluing map” that identifies dissimilar shapes, designers can identify objects that are quite different.
Le Petit Chef
Affiliate Professor: Future of Innovation in Society; Computer Science; English
https://www.wired.com/story/prepare-to-be-hypnotized-by-these-delicate-paper-robots/
Sound Synthesis and Physical Modeling
CCRMA, Stanford
but this book is incomplete, esp. the summary Chap 14.
Physical Modeling
https://ccrma.stanford.edu/~bilbao/booktop/node12.html
References
https://ccrma.stanford.edu/~bilbao/booktop/node232.html
From:
Connections: Direct Simulation and Other Methods
Modal analysis and synthesis was in extensive use long before it appeared in musical sound synthesis applications, particularly in association with finite element analysis of vibrating structures--see [152] for an overview. In essence, a time-dependent problem, under some conditions, may be reduced to an eigenvalue, or statics problem, greatly simplifying analysis. It may also be viewed under the umbrella of more modern so-called spectral or pseudo-spectral methods [41]. Spectral methods essentially yield highly accurate numerical approximations through the use of various types of function approximations to the desired solution; many different varieties exist. If the solution is expressed in terms of trigonometric functions, the method is often referred to as a Galerkin Fourier method--this is exactly modal synthesis in the current context. Other types of spectral methods, perhaps more appropriate for sound synthesis purposes (and in particular collocation methods) will be discussed in Chapter 13. Modal synthesis methods will be discussed in more detail in §6.4.2 and §10.1.4.
ALSO,
Digital Sound Synthesis by Physical Modeling Using the Functional Transformation Method by Lutz Trautmann
It may or may not be related to:
https://www.researchgate.net/publication/2367936_Digital_Sound_Synthesis_by_Physical_Modelling
Lutz Trautmann, Rudolf Rabenstein
I will argue for a generalized sense of economy (which has some affinity with Bataille’s ‘general’ economy’ and also gets inspiration from Klossowski’s ‘Living Currency’ and Henry’s From Communism to Capitalism Theory of a Catastrophe)
On May 31, 2018, at 12:01 AM, Sha Xin Wei <shaxinwei@gmail.com> wrote:Hi everyone,We’re looking forward to a hands-on working session on alter-economies and alter-ecologies10:00 - 16:00 this Monday at Concordia University EV11-705, in Montreal.The schedule is deliberately loose.I’ve taken the liberty of naming Erin, Brian and Niklas as lead discussants.But I trust everyone attending this intimate workshop should have a chance to jump in.For those interested but unable to attend, please PM me for follow-ups in Montreal this week,and at Synthesis this Fall.Warm thanks to Milieux and our Concordia hosts,Xin Wei
Affiliate Professor: Future of Innovation in Society; Computer Science; English
http://artsmediaengineering.net/research.html