some design desiderata and tactics for Connectivity Cafe

Hi Yanjun, Leslie, Ben, Christy, Cafeists!

(0) Can we set more concretely some social conditions in the two settings of “bar” + table for 4, e.g. 
(0.1) How can/ should the space bring people into common vulnerability (Christy can phrase it better)
(0.2) Social settings :Alone in hubbub | Meeting friend(s) | Meeting stranger(s)
To eat | to drink | to talk

(1)  Attached is the extended abstract from the “Suturing Space” paper (HCII 2015) from the portals research stream, with some design desiderata, questions, aspirations that would be useful to pursue in Cafe project.    
Suturing Space: Extended Abstract, HCI International 2015

Typically video-conferencing technologies focus on provide 1-1, person to person links, usually showing the heads and shoulders of the speakers seated facing their cameras. This limits their movement and expects foveal attention. Adding people to the conversation multiplies the complexity and competes for visual real estate and video bandwidth. Most coronal meaning-making activity is excised by this frontal framing of the participants. This method does not scale well as the number of participants rises.

In our approach to augmenting collaboration and learning, we take a different tack. Instead of projecting people to remote spaces, we make furniture and objects that effectively exist in two (or more) locations at once. We ask, how can such shared objects provide a common site for ad hoc activity in concurrent conversations among people who are not co-located but co-present via audio?

We entirely side-step the problems of representing people, tracking gaze and focusing cameras or microphones etc. by focusing attention on a common table and not people’s faces.

Our Table of Content (TOC) uses tables mated with two way, continuous live-video. Each table has a projector and a camera beaming down onto the surface of the table. Objects placed on one table appear projected on the other. This focuses attention on what is being discussed and on a common tabletop on which props, diagrams and simple gestures can be used with ad hoc freedom. (Should the collaborators wish to see their remote counterparts, they can add a standard technology like Skype.) We provide an omni-directional microphone and good speakers so that people can speak at any time in the flow of conversation without having the overhead of human gaze tracking. Most importanly, bypassing telephones’ noise suppression logic allows people to hear remote ancillary sounds while one is speaking. This conveys everyone’s presence and enables ad hoc concurrent engagement.

We emphasize the design metaphor that the TOC is furniture existing in two or more places at once. It is not a “communication channel” that requires dial-up protocols for initiating or terminating a device. Just as a table does not need to be “turned on” before people gather around it, the TOC is engineered to run continuously so that people can gather around it and start using it at any time. We leverage all the existing social and technical protocols people use to get together around, and for sharing a table. Rather than treat collaboration as a telecommunication problem, we build furniture as sites of common activity.

The video (Montpellier 2014) shows how this technology works. We implemented our common table in our labs in Montreal and Phoenix to serve several series of seminars. The seminars vary in format between round-the-table verbal discussions and single- speaker presentations.

Aside from the engineering problems, some of the questions we address with this platform include:

• How should people coordinate and interleave their interventions using tokens, gesture, vocal signals, etc.?

• How can we handle time zone differences: three hours between Montreal and Phoenix, 8 or 9 hours between Phoenix and London or Athens?

• How do people mix live events with recorded audio, video or documents?

• How do people mix the table with “foveal” media such as the talking-heads videos of remote interlocutors?

Antecedents 

Video-walls (Johanson 2004, Abel 1990, Fish 1990), and shared displays for collaborative work have a long history going back at least to Xerox PARC’s work in the 1980’s. In particular, tabletop displays engineered with various functions have enjoyed several waves of attention (Müller-Tomfelde 2010, Tuddenham 2009, Pauchet 2007, Bekins 2006, Poupyrev 2001; Microsoft Research Lab, Rekimoto Lab Tokyo). This combines mixed reality (Costanza 2009, Ehnes 2009, Verlinden 2006) and studies of computer supported collaborative work (CSCW), ubiquitous computing and place (Greenberg 1989, Harrison 1996, Ekman 2013, Fitzpatrick 2003, Gaver 1992, Gaver et al. 1992). Our emphasis to un-mark the shared surface and de-escalate it as much as possible to a tabletop that is not to be taken as computer technology to support specific genres of activity, but as generic furniture that ties two parts of the world together. We call this technique for conditioning spatial experience, suturing.

Implications for interaction design

We rethink the process and methodology of designing for shared spaces. Rather than fixing on tele-projecting people or transporting things and data objects from location to location, we think of a single place that exists in two locations. We call this technique suturing borrowing consciously from topology. There is no need for mated objects be the same size or shape so long as symbolic and social activity coordinate those objects. Just as in topology one can suture two manifolds together by a “gluing map” that identifies dissimilar shapes, designers can identify objects that are quite different.

(2)  The effects we can achieve using techniques and skills to which we have access greatly exceed what we demonstrate in a specialized project (like EMA steerable weather or time lenses).  For example, it’s easy (straightforward!) for us to project canned video onto a surface.

Le Petit Chef

(3) Especially as one acquires more technical mastery, a healthy ethico-aesthetic aspiration is minimax – maximum experiential impact for minimum computational technology.   (This resonates with Grotowskian poor theater’s choice of a minimalist technology of mise-en-scène … a minimalism which in fact constitutes theatre’s magic.)   

So, a minimax tactic is to imagine design starting from the “unplugged.”   First imagine, how can you achieve your desired experiential effect without electricity?   Second, for that which you cannot achieve “unplugged", what can you do given electricity?     Third, for that which you still cannot achieve, what can you do given coding?   Fourth, for that which you still cannot achieve, what can you do given custom electronics?   In other words, use the simplest tools and techniques first, but be ready to use the most sophisticated techniques in our collective as warranted by its impact on the quality of the resulting experience.

Xin Wei
_________________________________________________
Sha Xin Wei • Professor and Director • School of Arts, Media and Engineering + Synthesis
Herberger Institute for Design and the Arts + Fulton Schools of Engineering • ASU
Fellow: ASU-Santa Fe Center for Biosocial Complex Systems
Affiliate Professor: Future of Innovation in Society; Computer Science; English
Associate Editor: AI & Society Journal
skype: shaxinwei • mobile: +1-650-815-9962
Founding Director, Topological Media Lab
_______________________________________________________

paper actuators, CMU


Paper Actuator 2017
Morphing Matter Lab, Prof. Lining Yao, CMU

Guanyun Wang*, Tingyu Cheng*, Youngwook Do, Humphrey Yang, Ye Tao, Jianzhe Gu, Byoungkwon An, Lining Yao (* Contributed Equally)


https://www.wired.com/story/prepare-to-be-hypnotized-by-these-delicate-paper-robots/

Solitons

• exemplary lucid lecture on solitons
by Jeff Murugan

• Introduction to waves and solitons
Gabi

• Why are solitons stable?
Terence Tao



• Rogue Waves in the Ocean, Springer 2009
Christian Kharif, ‎Efim Pelinovsky, ‎Alexey Slunyaev


• Universal Peregrine soliton


• Spectral properties of the Peregrine soliton observed in a water wave tank 
A. Chabchoub, S. Neumann, N. P. Hoffmann, and N. Akhmediev
JOURNAL OF GEOPHYSICAL RESEARCH, VOL. 117 (2012)

Sound Synthesis and Physical Modeling

Sound Synthesis and Physical Modeling

CCRMA, Stanford                                

but this book is incomplete, esp. the summary Chap 14.

Physical Modeling

https://ccrma.stanford.edu/~bilbao/booktop/node12.html


References

https://ccrma.stanford.edu/~bilbao/booktop/node232.html

 

From:

Connections: Direct Simulation and Other Methods

 

Modal analysis and synthesis was in extensive use long before it appeared in musical sound synthesis applications, particularly in association with finite element analysis of vibrating structures--see [152] for an overview. In essence, a time-dependent problem, under some conditions, may be reduced to an eigenvalue, or statics problem, greatly simplifying analysis. It may also be viewed under the umbrella of more modern so-called spectral or pseudo-spectral methods [41]. Spectral methods essentially yield highly accurate numerical approximations through the use of various types of function approximations to the desired solution; many different varieties exist. If the solution is expressed in terms of trigonometric functions, the method is often referred to as a Galerkin Fourier method--this is exactly modal synthesis in the current context. Other types of spectral methods, perhaps more appropriate for sound synthesis purposes (and in particular collocation methods) will be discussed in Chapter 13. Modal synthesis methods will be discussed in more detail in §6.4.2 and §10.1.4.

 

 

ALSO,

 

Digital Sound Synthesis by Physical Modeling Using the Functional Transformation Method by Lutz Trautmann 

 

https://www.amazon.com/Synthesis-Functional-Transformation-Trautmann-2003-10-31/dp/B01JQFBBVG/ref=sr_1_4?s=books&ie=UTF8&qid=1528365066&sr=1-4&keywords=Sound+Synthesis+and+Physical+Modeling

  

It may or may not be related to:

https://www.researchgate.net/publication/2367936_Digital_Sound_Synthesis_by_Physical_Modelling

 

https://www.amazon.com/Synthesis-Physical-Modeling-Functional-Transformation/dp/0306478757/ref=sr_1_1?s=books&ie=UTF8&qid=1528372024&sr=1-1&keywords=Sound+Synthesis+and+Physical+Modeling

 

Lutz Trautmann, Rudolf Rabenstein

Damiris' outline for workshop on alter-economies, June 4, 10:00 - 16:00, Milieux EV 11-705, Concordia, Montreal

Alter-Economies | Alter-Ecologies Workshop 

4 June  2018, 10:00 - 16:00
Morning session led by Erin and Brian, Afternoon led by Niklas

Milieux Resource Center EV 11.705, Concordia University

Niklas Wild-Damiris’ Outline:

In this workshop I plan to discuss and build on Brian Massumi’s forthcoming: “99 Theses; for a revaluation of value”

First, I will reflect on his problematization of value from a Marx-inspired ‘critique of value’ perspective. Next, I will address the theses on derivatives: while agreeing with him and other recent scholarship that the digital incarnation of these financial instruments, could make their repurposing easier and thus free them from their main preoccupation with ‘money-capital accumulation’, there are issues that need to be resolved first, if such ‘creative duplicity’ can be effective. Two important and related ones are: the ontology of algorithms and the problem of formalization rather than of ‘quantification’.

I will make a few remarks on the character of self-reference and reflexivity as they pertain to formalism, and how money itself qua formal structure can be also approached thus.

I will also briefly comment on Blockchain, whose dubious impact will have more to do with changing the rule of law, rather than the dominant economic order.

A lot of Brian Massumi’s arguments are based on an inspired reading and intuitions culled mostly from Deleuze & Guattari and Whitehead. In my presentation I will suggest how they could be further enhanced and operationalized by drawing from Quantum Field Theory. 

I will not get too technical on this point, for I want to move to what I consider the main topic for our discussion: I will dub it the ‘Eco-Eco Nexus’

Briefly, I would like to claim that the core issue climate change is driving home hard, and faster than anticipated, is how we ‘do/practice economy’ under the ‘warming condition’.

I will argue for a generalized sense of economy (which has some affinity with Bataille’s ‘general’ economy’ and also gets inspiration from Klossowski’s ‘Living Currency’ and Henry’s From Communism to Capitalism Theory of a Catastrophe)

However, my largest inspiration and aspiration is to theorize something after the spirit of Schroedinger’s What Is Life?  I want to I ask: What is Economy?   The question cannot be posed, I claim, without factoring the ecological context not as an afterthought, but as the constitutive precondition of human economic activity. Since I want to avoid what I take to be a conceptual mistake to ‘hybridize’ ‘capital’ and ‘nature’, I introduce a methodological innovation based on rethinking the status of theory in quantum physics and how it deploys formalism. This ties back to the concern raised earlier concerning the differences between formalization and quantification.

I conclude the outline of my position by returning to Brian’s powerful call for a ‘revaluation of value’. I will propose emending his analysis with a morphogenetic approach to ‘monetary value’ based on the self-referential status of prices and the ubiquitous and unavoidable presence of uncertainty as leveraged in quantum physics.

My Eco-Eco (Econo-ecological) Nexus is not merely a slogan to displace ‘The Cash-Nexus’, but a re-write of Spinoza’s ‘God sive Natura’: God or nature (a.k.a. ecology) is immanent to economy, which defines human existence. This implies, without getting overly religious or theological, that ‘God or Nature’ is always the other that is never far away. Agency at its most potent and arrogant is only a trigger whose consequences are beyond its control. And yet humans must act! Especially Today!

If so, financial Speculation, like the divination practices of old, could underwrite a common planetary ethos for ‘coping with what is spoiled’.

Given the weighty the topics I try to weave together, I will conclude with few ‘light’ remarks comparing the currently popular Latourian research programme with the Hayekian inspired neoliberalism.


On May 31, 2018, at 12:01 AM, Sha Xin Wei <shaxinwei@gmail.com> wrote:

Hi everyone,

We’re looking forward to a hands-on working session on alter-economies and alter-ecologies
10:00 - 16:00 this Monday at Concordia University EV11-705, in Montreal.

The schedule is deliberately loose.
I’ve taken the liberty of naming Erin, Brian and Niklas as lead discussants.
But I trust everyone attending this intimate workshop should have a chance to jump in.

For those interested but unable to attend, please PM me for follow-ups in Montreal this week,
and at Synthesis this Fall.

Warm thanks to Milieux and our Concordia hosts,
Xin Wei

June 4, 10:00 - 16:00: Workshop on alter-economies (crypto currency, blockchain, …), Milieux EV 11-705, Concordia, Montreal

Hi everyone,

We’re looking forward to a hands-on working session on alter-economies and alter-ecologies
10:00 - 16:00 this Monday at Concordia University EV11-705, in Montreal.

The schedule is deliberately loose.
I’ve taken the liberty of naming Erin, Brian and Niklas as lead discussants.
But I trust everyone attending this intimate workshop should have a chance to jump in.

For those interested but unable to attend, please PM me for follow-ups in Montreal this week,
and at Synthesis this Fall.

Warm thanks to Milieux and our Concordia hosts,
Xin Wei

_________________________________________________
Sha Xin Wei • Professor and Director • School of Arts, Media and Engineering + Synthesis
Herberger Institute for Design and the Arts + Fulton Schools of Engineering • ASU
Fellow: ASU-Santa Fe Center for Biosocial Complex Systems
Affiliate Professor: Future of Innovation in Society; Computer Science; English
Associate Editor: AI & Society Journal
skype: shaxinwei • mobile: +1-650-815-9962
Founding Director, Topological Media Lab
_______________________________________________________
 

Synthesis blurb for AME offshore / Research page

http://artsmediaengineering.net/research.html

 

Synthesis fuses atelier practices, movement and media arts, philosophical inquiry, and speculative engineering, hosting faculty-led projects with international teams.


Streams of work include improvisational environments, place and atmosphere, movement-based research, experiential immersive complex systems, vegetal life, rhythmanalysis, animated/augmented space design.