methodology iterate Boulder NCAR study

Hi Brandon, 

As you develop trust thanks to Melissa (and Linda) 

It’d be very very useful to  observe live working sessions — rather than indirect report thru abstract questionnaires.

situations: either of single users working alone , or ensemble.  (In latter case maybe a work session in which you are participant is best)


• live event, write down your impressions of what was going on, afterward
choice: participate in the event as a user, vs as explicit fly on the wall (after you establish trust and permission from others to do this)

• live event with you as participant, with camera + audio recording the entire room to capture all inter-body activity NOT just the screen, head or hands! We will send video snips to  Satinder Gill @ Cambridge for advice o iterating the method.

Iteratively refining the methodology is key to abductive science.


• User views recording with you and does talk aloud: what was she thinking, what was she / peers doing?  
Easiest way to do this is to recurse: play video on Quicktime Player and simply create a second screen grab movie in Quicktime Player 

These are known and effective  techniques in HCI user  experience / design research.  Let's apply them :)


As for trust, I’d suggest that we post your work NOT to replace but entirely different genus un two ways:


(1) Realtime
(2) SKETCH , minimum power needed to scaffold live scientific creation rather than compete on resolution.
(3) NOT merely educational toy, but as prop for cognitive research, meta-science

Have fun!
Xin Wei

methodology iterate Boulder NCAR study

Hi Brandon, 

As you develop trust thanks to Melissa (and Linda) 

It’d be very very useful to  observe live working sessions — rather than indirect report thru abstract questionnaires.

situations: either of single users working alone , or ensemble.  (In latter case maybe a work session in which you are participant is best)


• live event, write down your impressions of what was going on, afterward
choice: participate in the event as a user, vs as explicit fly on the wall (after you establish trust and permission from others to do this)

• live event with you as participant, with camera + audio recording the entire room to capture all inter-body activity NOT just the screen, head or hands! We will send video snips to  Satinder Gill @ Cambridge for advice o iterating the method.

Iteratively refining the methodology is key to abductive science.


• User views recording with you and does talk aloud: what was she thinking, what was she / peers doing?  
Easiest way to do this is to recurse: play video on Quicktime Player and simply create a second screen grab movie in Quicktime Player 

These are known and effective  techniques in HCI user  experience / design research.  Let's apply them :)


As for trust, I’d suggest that we post your work NOT to replace but entirely different genus un two ways:


(1) Realtime
(2) SKETCH , minimum power needed to scaffold live scientific creation rather than compete on resolution.
(3) NOT merely educational toy, but as prop for cognitive research, meta-science

Have fun!
Xin Wei

methodology iterate Boulder NCAR study

Hi Brandon, 

As you develop trust thanks to Melissa (and Linda) 

It’d be very very useful to  observe live working sessions — rather than indirect report thru abstract questionnaires.

situations: either of single users working alone , or ensemble.  (In latter case maybe a work session in which you are participant is best)


• live event, write down your impressions of what was going on, afterward
choice: participate in the event as a user, vs as explicit fly on the wall (after you establish trust and permission from others to do this)

• live event with you as participant, with camera + audio recording the entire room to capture all inter-body activity NOT just the screen, head or hands! We will send video snips to  Satinder Gill @ Cambridge for advice o iterating the method.

Iteratively refining the methodology is key to abductive science.


• User views recording with you and does talk aloud: what was she thinking, what was she / peers doing?  
Easiest way to do this is to recurse: play video on Quicktime Player and simply create a second screen grab movie in Quicktime Player 

These are known and effective  techniques in HCI user  experience / design research.  Let's apply them :)


As for trust, I’d suggest that we post your work NOT to replace but entirely different genus un two ways:


(1) Realtime
(2) SKETCH , minimum power needed to scaffold live scientific creation rather than compete on resolution.
(3) NOT merely educational toy, but as prop for cognitive research, meta-science

Have fun!
Xin Wei

methodology iterate Boulder NCAR study

Hi Brandon, 

As you develop trust thanks to Melissa (and Linda) 

It’d be very very useful to  observe live working sessions — rather than indirect report thru abstract questionnaires.

situations: either of single users working alone , or ensemble.  (In latter case maybe a work session in which you are participant is best)


• live event, write down your impressions of what was going on, afterward
choice: participate in the event as a user, vs as explicit fly on the wall (after you establish trust and permission from others to do this)

• live event with you as participant, with camera + audio recording the entire room to capture all inter-body activity NOT just the screen, head or hands! We will send video snips to  Satinder Gill @ Cambridge for advice o iterating the method.

Iteratively refining the methodology is key to abductive science.


• User views recording with you and does talk aloud: what was she thinking, what was she / peers doing?  
Easiest way to do this is to recurse: play video on Quicktime Player and simply create a second screen grab movie in Quicktime Player 

These are known and effective  techniques in HCI user  experience / design research.  Let's apply them :)


As for trust, I’d suggest that we post your work NOT to replace but entirely different genus un two ways:


(1) Realtime
(2) SKETCH , minimum power needed to scaffold live scientific creation rather than compete on resolution.
(3) NOT merely educational toy, but as prop for cognitive research, meta-science

Have fun!
Xin Wei

methodology iterate Boulder NCAR study

Hi Brandon, 

As you develop trust thanks to Melissa (and Linda) 

It’d be very very useful to  observe live working sessions — rather than indirect report thru abstract questionnaires.

situations: either of single users working alone , or ensemble.  (In latter case maybe a work session in which you are participant is best)


• live event, write down your impressions of what was going on, afterward
choice: participate in the event as a user, vs as explicit fly on the wall (after you establish trust and permission from others to do this)

• live event with you as participant, with camera + audio recording the entire room to capture all inter-body activity NOT just the screen, head or hands! We will send video snips to  Satinder Gill @ Cambridge for advice o iterating the method.

Iteratively refining the methodology is key to abductive science.


• User views recording with you and does talk aloud: what was she thinking, what was she / peers doing?  
Easiest way to do this is to recurse: play video on Quicktime Player and simply create a second screen grab movie in Quicktime Player 

These are known and effective  techniques in HCI user  experience / design research.  Let's apply them :)


As for trust, I’d suggest that we post your work NOT to replace but entirely different genus un two ways:


(1) Realtime
(2) SKETCH , minimum power needed to scaffold live scientific creation rather than compete on resolution.
(3) NOT merely educational toy, but as prop for cognitive research, meta-science

Have fun!
Xin Wei

methodology iterate Boulder NCAR study

Hi Brandon, 

As you develop trust thanks to Melissa (and Linda) 

It’d be very very useful to  observe live working sessions — rather than indirect report thru abstract questionnaires.

situations: either of single users working alone , or ensemble.  (In latter case maybe a work session in which you are participant is best)


• live event, write down your impressions of what was going on, afterward
choice: participate in the event as a user, vs as explicit fly on the wall (after you establish trust and permission from others to do this)

• live event with you as participant, with camera + audio recording the entire room to capture all inter-body activity NOT just the screen, head or hands! We will send video snips to  Satinder Gill @ Cambridge for advice o iterating the method.

Iteratively refining the methodology is key to abductive science.


• User views recording with you and does talk aloud: what was she thinking, what was she / peers doing?  
Easiest way to do this is to recurse: play video on Quicktime Player and simply create a second screen grab movie in Quicktime Player 

These are known and effective  techniques in HCI user  experience / design research.  Let's apply them :)


As for trust, I’d suggest that we post your work NOT to replace but entirely different genus un two ways:


(1) Realtime
(2) SKETCH , minimum power needed to scaffold live scientific creation rather than compete on resolution.
(3) NOT merely educational toy, but as prop for cognitive research, meta-science

Have fun!
Xin Wei

methodology iterate Boulder NCAR study

Hi Brandon, 

As you develop trust thanks to Melissa (and Linda) 

It’d be very very useful to  observe live working sessions — rather than indirect report thru abstract questionnaires.

situations: either of single users working alone , or ensemble.  (In latter case maybe a work session in which you are participant is best)


• live event, write down your impressions of what was going on, afterward
choice: participate in the event as a user, vs as explicit fly on the wall (after you establish trust and permission from others to do this)

• live event with you as participant, with camera + audio recording the entire room to capture all inter-body activity NOT just the screen, head or hands! We will send video snips to  Satinder Gill @ Cambridge for advice o iterating the method.

Iteratively refining the methodology is key to abductive science.


• User views recording with you and does talk aloud: what was she thinking, what was she / peers doing?  
Easiest way to do this is to recurse: play video on Quicktime Player and simply create a second screen grab movie in Quicktime Player 

These are known and effective  techniques in HCI user  experience / design research.  Let's apply them :)


As for trust, I’d suggest that we post your work NOT to replace but entirely different genus un two ways:


(1) Realtime
(2) SKETCH , minimum power needed to scaffold live scientific creation rather than compete on resolution.
(3) NOT merely educational toy, but as prop for cognitive research, meta-science

Have fun!
Xin Wei

national advanced materials initiative

White House, Materials Genome Initiative

(A genome is a set of information encoded in the language of DNA that serves as a blueprint for an organism’s growth and development. The word genome, when applied in non-biological contexts, connotes a fundamental building block toward a larger purpose.)

The Materials Genome Initiative is a new, multistakeholder effort to develop an infrastructure to accelerate advanced materials discovery and deployment in the United States. Over the last several decades there has been significant Federal investment in new experimental processes and techniques for designing advanced materials. This new focused initiative will better leverage existing Federal investments through the use of computational capabilities, data management, and an integrated approach to materials science and engineering.

See for example pp 9-11 of the MGI white paper for hints where AME could make a particular set of impacts informed by experimental research in more-than-human lived experience.

Specific work e.g. in active fibres / conductive fibres / functional fabrics  started near 20 years ago with folks in fiber computing (Starlab Brussels), and Georgia Tech (Jayaraman et al).  So the state of the art in knit structures and novel materials is getting results, technically.  See for example:

SHIMA SEIKI HAUTE TECHNOLOGY LABORATORY
http://drexel.edu/excite/research/shimaSeiki/

However as with that example, the cultural, aesthetic, and conceptual levels of the technical demos are quite naive, whereas the more aesthetically-informed work  with few exceptions does not have access to state of the art materials.  So there’s a lot of room for play.

cc. AME faculty, fabrication tech team

________________________________________________________________________________________
Sha Xin Wei, PhD • Professor and Director • School of Arts, Media and Engineering + Synthesis
Herberger Institute for Design and the Arts + Fulton Schools of Engineering • ASU
skype: shaxinwei • mobile: +1-650-815-9962
_________________________________________________________________________________________________

puppetry & film animation >> interaction

for 20 years since sponge, my fellow artists and i measured our work not to “new media” or anything to do with “computation” or "interaction” but to the most highly evolved and richest arts: theater, architecture, plastic arts, visual arts…

we aspire to make experiences as powerful as that which were achieved by the likes of Bertoldt Brecht, Sankai Juku, Dumb Type, or Anish Kapoor, Mona Hartoum, Renzo Piano, …

by such standards very very few works of computational media art “measure up” in experiential and conceptual power. but that should impel us to do more. certainly that should prevent us from lapsing into the complacency typical of programmers who discover the pleasure of mapping an input into a color or a frequency, and stop there.

ever since i established the Topological Media Lab in at GaTech, i said we do not do “interactive” stuff. and when i accepted the Canada Research Chair in “new media” i said there is no such thing as new media :)