Re: frameless, physically generated animation of shadow (puppets)

Hi all,

Thank you for sharing!  Here are links to some of the projects that I have been also referencing.

A. Remnance of Form

B. Augmented Shadow

C. Shadow (2002) by Scott Snibbe

D. Kumi Yamashita

Much appreciated,
Cooper

On Sat, Apr 2, 2016 at 3:25 PM, Shaun Ylatupa-Mcwhorter <sylatupa@asu.edu> wrote:

My answers to Xin Weis questions,

 

Q1.  Can you think of some interesting / viable ways to do continuous, Mechanical, Analogs

 

A1: Draw examples for the countless biological forms and their interplay

Schema

-- Object and Activity, spatial distance to, Object, temporal distance, Action

Sound

-- Tree Creeking against tree during wind-blow

-- A bush Chiming against chain-link- fence during a walk-by

-- A log sounding against bird beak during dig

-- Grass rustles against feet during walk-by

LIGHT

-- A leaf shades against forest floor during sun shine

-- A water reflects against bridge during street lights

-- A forest glows amidst camp during fire burn

-- A branch bending under weight during a bird-rests

 

Q2.  If you need to resort to electricity, how can you make the electro-mechanical system consume minimum energy?

A2: The least amount of energy can be achieved by only measuring or rendering the minimum spatial or temporal change, by the Object and subject, required so that the desired level of perception, by the observer, is achieved. Don’t collect or measure data with too fine of a grain. Don’t render light or sound to too fine of a resolution. If there is too great of difference between the resolution of the measured data and the desired rendering then either preprocess the data before rendering or do an efficient compression.

 

Brenda,

I love the idea of using peoples motion, fire light.

And I also like the mirrors directing light—especially with the provided video, that would be a challenge to add value to that installation; and it would also be fun to play with.

 

 

From: Adam Nocek [mailto:Adam.Nocek@asu.edu]
Sent: Saturday, April 02, 2016 9:55 AM
To: sxw asu <sxwasu@gmail.com>; Varsha Iyengar <varshaiyengar@hotmail.com>; Sudarshan Seshasayee (Student) <prashanth.sesh@asu.edu>; Sanghyun Yoo (Student) <cooperyoo@asu.edu>; Julian Stein <Julian.Stein@asu.edu>; Connor Rawls (Student) <Connor.Rawls@asu.edu>; Joshua Stark (Student) <Joshua.M.Stark@asu.edu>; Matthew Briggs <matthewjbriggsis@gmail.com>; Loren Olson <Loren.Olson@asu.edu>; post@synthesis.posthaven.com
Cc: synthesis-research@googlegroups.com; Shang Wang <swang158@asu.edu>; Jonathan Bratt (Student) <jdbratt@asu.edu>; Minsoo Kang <mkang29@asu.edu>; Jonatan Lemos <jlemoszu@asu.edu>; Brenda McCaffrey (Student) <brendamc@asu.edu>; Dallas Nichols <drnicho1@asu.edu>; Micky Small <msmall4@asu.edu>; Shaun Ylatupa-Mcwhorter <sylatupa@asu.edu>; Yongshi Zhao <yzhao91@asu.edu>; Peter Weisman <peter.weisman@asu.edu>; Assegid Kidane <Assegid.Kidane@asu.edu>
Subject: RE: frameless, physically generated animation of shadow (puppets)

 

Ahhh... the virtual life of sculpture is animation--animation haunts. I love it!

 

A.J. Nocek, PhD
Assistant Professor, Philosophy of Technology and Science and Technology Studies
Director, Laboratory for Critical Technics (LCT)

School of Arts, Media + Engineering
Herberger Institute for Design and the Arts
Arizona State University, Tempe, AZ 85287-9309
phone:(206) 434-7637

 


From: sxw asu [sxwasu@gmail.com]
Sent: Saturday, April 02, 2016 8:30 AM
To: Varsha Iyengar; Sudarshan Seshasayee (Student); Sanghyun Yoo (Student); Julian Stein; Connor Rawls (Student); Joshua Stark (Student); Matthew Briggs; Loren Olson; post@synthesis.posthaven.com
Cc: synthesis-research@googlegroups.com; Adam Nocek; Shang Wang; Jonathan Bratt (Student); Minsoo Kang; Jonatan Lemos; Brenda McCaffrey (Student); Dallas Nichols; Micky Small; Shaun Ylatupa-Mcwhorter; Yongshi Zhao; Peter Weisman; Assegid Kidane
Subject: frameless, physically generated animation of shadow (puppets)

Over the past couple of years, some of us have been talking about animation, shadow puppets, and analog “computation.”

 

 

No frames.

No digital logic.

No computer.

Analog, continuous computation. 

 

There are many ways to make this analog system responsive to contingent human activity ((i.e. “interactive")

 

Q1.  Can you think of some interesting and mechanically viable ways to do that?

 

Q2.  If you need to resort to electricity, how can you make the electro-mechanical system consume minimum energy?

              

 

 

________________________________________________________________________________________

Herberger Institute for Design and the Arts + Fulton Schools of Engineering • ASU

skype: shaxinwei • mobile: +1-650-815-9962

_________________________________________________________________________________________________