computational matter (Was: Evaporation in iStage?)

Great idea.  I take this opportunity to engage the core dev team and apprentices 

That’s why for 15 years TML has been  been researching  poetic uses of computational physics.

M Fortin’s Masters Thesis, Interactive Simulation of Fluid Flow (2011)
Susan Stepney, The neglected pillar of material computation, Physica D 237 (2008) 1157–1164

Some of this is incorporated into Ozone kit but not exploited .

I've been trying to get the media artist-programmers to do for years to exploit the foundations for material computation 
built into Ozone to begin to create computational matter,

One of the first nontrivial phenomena I asked for was 
PHASE TRANSITION

Garth also raised this last Fall for our first Synthesis Residency Improvisational Environments 

Another is
RESONANCE

a third is
MORTALITY

A fourth:
CHEMISTRY
(That’s why Michael Fortin implemented 4 species of particles in our particle kit.
as groundwork for chemical (not merely geometrical or kinematic) interaction between species
but defined magically, according to custom rules designed by the composer of the media environment.

Our media programmers have to first get to a certain degree of mastery of the media just to achieve
decent look and feel.   This work is virtuosic, meaning something they can tackle after mastery 
but to go beyond using  the software to make spectacular effects — images and sounds.

This is worth a summer project 
(i.e. programming in the AL-chemical behavior in Jitter + c not merely faking it by making an image of the process.)

On Apr 8, 2015, at 12:56 PM, Dehlia Hannah <dhannah1@asu.edu> wrote:

It would be great if we could model (or suggest) evaporation/condensation/evapotranspiration.... Maybe Chris Z's installation idea could be relevant here.